After Accenture purchasing 60,000 VR headsets, Meta and Microsoft announcing their version of the metaverse, and corporate learning expert Josh Bersin mentioning VR as essential technology for HR, it has become clear that the future of corporate learning will be immersive.
The metaverse can be seen as a more physical and realistic representation of our current online world, with which we primarily interact trough 2D screens. Although the metaverse isn't here yet, many companies are currently building its foundations.
The same is true for online learning. Current digital learning solutions are ‘flat’ (i.e. developed for mobile or desktop), focus on theory, and are hard to put into real-world practice. We need hyper realistic and practical digital training to upskill and reskill the workforce.
Learning in the metaverse feels real. Forward thinking companies are already investing and reaping the benefits of immersive learning:
Not one single company can build or even own the metaverse, as it is based on a combination of different kinds of apps and websites, and includes different virtual worlds.
For L&D this won't be any different, as no single provider can build a metaverse for training. We expect the metaverse to contain a combination of many types of training solutions. This future is already happening as many companies are working hard to collectively build a metaverse of training. This will only expand in the coming years with better hardware, tools and training.
As an immersive training app to upskill frontline workers during their full employee lifecycle, Warp VR will be one of them. Let's build the metaverse of training together!