Warp VR Connect Keynotes

The Warp VR Connect event gave a plethora of insights into how to better create VR training!

In case you weren't able to attend the Warp VR Connect event in November, here are the three guest keynote presentations. Each one promises to give you new insights, perspectives and inspiration for your own VR scenarios and the theories and best practices around creating vr training.

The first presentation revolved around the question, “why are soft skills always important, but never urgent?” This question led to innovation around soft skills training specifically in VR.

In order to do this, OWNIT, tried to get trainees into what they call the “learning zone.” This zone is where we, as humans, learn very quickly. Think of your first few months learning a new skill - the progress is usually much faster than after you’ve been using that skill for several years. So, how do we maintain that momentum?

The presentation goes on to discuss the design process and who all is involved in the collaboration and creation of the VR scenario. Interestingly, there is a large emphasis on what happens not just during the VR scenario, but also what happens after.

Ed from OWNIT then walks us through an actual scenario where this type of design is applied. Be sure to check out the video for more details.

Next, we had a more technical rather than theoretical presentation all related to the use of sound in VR training scenarios. In this presentation from Meliora VR, Pieter Beks and Pierre Janssen go over a variety of scenarios and techniques used to optimize audio in safety training.

Training on-site for safety can be very difficult and costly. This led to the search for innovative solutions such as Warp VR. But, these scenarios must be as close to real-life as possible. This means not only using 360 video for true-to-life experiences, but also making the sound as close to real life as possible.

Similar to the last presentation, you’ll be able to see several scenarios in which various techniques are used to make sound more immersive. It’s definitely worth a listen!

Last but not least, we have Steve Salina from Bentley University who shares a scenario used with students at Bentley, and it’s all underwater!

The goal is to replicate a field lesson. Why replicate? Because it’s logistically complicated to get students where they need to be and even if they can go, it can simply be too expensive to do regularly. However, Bentley still wanted to bring this experience to the students, so they decided to use VR to bring the beaches of Miami to students in Massachusetts.

Steve walks the audience through the entire creation process including strategy, process, equipment, etc. If you’re looking to see a very unique scenario, the video is definitely worth a watch.

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