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The immersive learning building blocks

Several key building blocks are required to create immersive learning scenarios with Warp VR. In this guide, we will explain these building blocks and why they are important.

In this guide

  • Building blocks for creating immersive learning scenarios
  • Building blocks for implementing immersive learning scenarios

Creating immersive learning scenarios

The following building blocks come into play when creating scenarios:

  • Scenarios — A scenario is a non-linear and immersive learning experience that closely simulates real-world situations or challenges. The best scenarios are created around one specific learning goal, leading the learner across various obstacles and conflicts.
  • Scenes — Scenarios consists of multiple scenes. Each scene represents a single 360˚ video with at least one decision that needs to be made. Small scenarios have about 15 ~ 25 scenes, while large scenarios can have 100 or even more scenes. Bigger scenarios does not mean better scenarios. Often learners can get lost in large scenarios, where smaller scenarios could be more beneficial to reach a specific learning goal.
  • Elements — Each scene consists of at least one element. Elements are visual components that are layered on top of a 360 video. Elements are often interactive, making it possible to click, tap or look at them in order to select an answer, make a choice or go into a certain direction.
A scene with a 360˚ video showing a multiple choice element.

Different element types

We offer a variety of different elements in Warp VR:

  • Multiple choice — The most common element in learning and used to select one answer in a list of multiple answers. This element can be used in a conversational scenario to decide how to respond to a certain character. Or used in a safety scenario to decide your next step in a certain procedure.
  • Information — This is an element type to provide the user with a short snippet of information that is required to be able to get through a specific scene.
  • Direction — This element types shows arrows on floor level to indicate a direction a learner can go to. Directions can be used to guide learners to different rooms or let them walk through a long hallway. Labels are optional.
  • Hotspot — Need to select a specific area in a 360˚ video? Use a hotspot to create an interactive layer on top of that area. Hotspots come with different settings. Choose the size of the area and whether hotspots should be made visible. Labels are optional.
  • Button — Buttons are also used in Multiple choice and Information element types, but can also be used as separate element in any scene.
  • Timer — Timers can add additional pressure to specific scenes. Timers can be visible, but can also be hidden. When the timer ends, learners are send to another scene.
  • Auto-transition — This element is not visual and simply sends learners to a new scene whenever the 360˚ video in that scene ends. An example of an auto-transitions is to show a consequence of a previous choice, right before the end of a scenario.
  • Tooltip — This element is not interactive, but only shows a snippet of information that is required to make the right choice (combined with another element) in a specific scene.
  • Rich Media Panel (Coming soon) — In need to give more information than a tooltip can hold, use a rich media panel. Besides text, rich media panels can also show multiple 2D images or videos. Use Rich Media Panels to explain about specific fire extinguishers or to show parts of an UI of a display.

Implementing immersive learning scenarios

When implementing scenarios into your organizations, pay attention to the following building blocks:

  • Trainees — In Warp VR, we call learners or students, trainees. Trainees can play training scenarios in our apps for VR headset, smartphone, tablet or desktop. Trainees can have access to one or more training scenarios.
  • Groups — Access to training scenarios, is arranged through groups. A group is a collection of trainees and scenarios. All the trainees in a group, have access to all scenarios in that same group.
  • Devices — VR headsets are often used as shared devices within organizations. In Warp VR you can easily register these shared devices to simplify the sign in process for trainees.
  • Training attempts — When a trainee plays a single training scenario, we record that training attempt. No matter if the trainee successfully completes the scenario or drops off half-way, each decision is recorded and shown in Warp VR.
A list of trainees in Warp Studio

Use these building blocks in Warp VR to create and implement the most valuable and compelling training scenarios.

Questions?

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